My very first role as a professional Level Designer. My role was to create a challenging, physics based puzzles that challenged and engaged players to keep them coming back for more.

Role:

Level Designer

  • Prototyped, designed, and conducted QA for over 100+ levels, ensuring a variety of challenges and smooth gameplay progression.

  • Collaborated with systems designers to ensure level designs synergized with core game mechanics.

  • Focused on player-centric design, soliciting and incorporating feedback to refine level challenges and gameplay flow.

  • Worked closely with artists and engineers to bring visually appealing and functionally engaging levels to life.

Design Process:

The vision for "Hank Hazard" was clear - a game that was easy to pick up but hard to put down. The level design journey commenced with a focus on creating a progressive challenge, ensuring each level introduced new elements, keeping the gameplay fresh and engaging. The iterative design process, accompanied by regular playtests and feedback sessions, was instrumental in refining the levels to offer a balanced, enjoyable challenge. Each level crafted was a blend of creativity, challenge, and charm, culminating in a game that resonated well with its audience, one level at a time.