Role:
Game Level Designer & Interaction Designer
Utilized Unity 3D to architect dynamic game levels synchronized with musical themes.
Crafted interactive levels focusing on player movement, promoting a delightful gameplay experience.
Collaborated with a cross-functional team to ensure optimal game functionality, visual aesthetics, and user satisfaction.
Spearheaded the conceptualization and realization of level designs, enhancing immersion and enjoyment.
Design Process:
Upon dissecting the original Twister game, it was clear that a digital transformation through Augmented Reality (AR) could elevate its engagement factor. The primary objective was to preserve the classic gameplay essence while introducing modern, interactive elements. I orchestrated the level designs to create a seamless blend of physical and digital interactions, enriched with musical vibes. The levels were meticulously crafted to evoke a rhythmic engagement, encouraging players to move and interact with the augmented elements in sync with the tunes. The resultant AR game not only rekindled the charm of Twister but introduced a modern, musical twist, creating an enthralling user experience.